The game is an innovative flying top to bottom game, where you'll never really hit the ground. It has many inspirations from classics like Rayman, Donkey Kong or Super Mario.
A gravity changing platforming game I made with a custom engine written on top of AS3/Starling. This was also my first real game and it took over one year to complete. The graphics were made by Daniel Farchmin and the music is from Thomas Zinnbauer.
A game made in about two days for the Community Jam. This time I acted as composer and sound designer and programmed only the procedural level generation. Main programming work was done by Vincius Brochetto, graphics were made by Cauã Picetti again. We scored Place 4 out of 19!.
A musical puzzle game made in 8 hours for the Ludum Dare 31 competition.
A competitive local multiplayer for two players, shooting each other on the strings of death. This was made in 4 hours for the Local Multiplayer Game Jam.
A kind of endless platforming runner with a burning mechanic. I made this in five days for a FGL Game Jam together with Stefan Müller. It is defintly the worst game I ever made. It was my first Unity game and Stefan Müller's first game overall.
PC/Linux/Mac/Browser (Gamejolt) Don't play this!